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Guitar Hero Celebrates 20 Years – The Plastic Guitar That Bridged the Gap Among Music Fans

It has been two decades after Guitar Hero first launched across the Atlantic, giving everyday gamers the tools to feel like rock legends. Not in reality, though you'd be hard-pressed telling that someone who's nailed the epic four-minute instrumental break in front of a packed crowd of friends.

Created by the developers, the game provided users with a plastic guitar peripheral to match coloured notes scrolling down the screen synchronized to the music. Every sequence mimicked particular chords, producing the sensation of an authentic live show.

Harmonix previously experimented with rhythm games prior to teaming up with RedOctane, later acquired by Activision in 2006. Together, they established the groundwork for an unlikely massively profitable series which made a remarkable influence for many of the artists featured, showcasing decades-old bands to a new generation of gaming enthusiasts.

Michael Dornbrook, former COO from the developer, remembers the initial financial challenges of licensing the songs – despite the fact the first two games primarily featured cover versions.

“We rerecorded all the music because the cost prohibitive,” he explains. “Even with the publishing rights alone, it proved extremely difficult. We failed to secure bands like legendary groups – RedOctane had virtually no money, and we were fairly certain it would fail. However, when the game took off, album purchases airtime increased, everyone wanted to participate.”

He adds: “One of the remarkable aspects was how many mothers and fathers got in touch and thanked us for exposing their kids to the songs they loved. It evolved into a multigenerational phenomenon.”

Timeless Music Gains a New Audience

Northern Irish blues-rock band one featured act included their track in the 2008 release Guitar Hero World Tour. Lead musician the artist remembers the way the game brought classic rock back into vogue: “The game provided a larger, younger audience. Generally such music was considered music that was past it, but then once it got featured on the title young people were finding it, abruptly it was cool. This validated the genre, and got rid of the ‘dad rock’ label. It gave all our music renewed popularity.”

At that time, the Answer’s first record remained unreleased stateside, so Guitar Hero served as a primary platform of discovery for the band during their a North American tour supporting AC/DC. “Their crew had on the song during travel, and some of them knew us thanks to the game,” he notes.

Rock’s Heavyweight Spin-offs and Lasting Influence

Music's heavyweight names soon capitalised on the game's success, including bands like Aerosmith, Metallica and others starring in specialized spin-off titles centered around their music collections and related stories, visuals and rock’n’roll mythology. For example, the Aerosmith edition, reportedly earned the band greater revenue than any of their records. It sold well over 500,000 units in its first week, while demand for their songs rose of up to 40% at a time when the music business faced decline.

Guitar Hero continues to inspire quick-handed dedication within the community. Recently, an online personality completed a remarkable feat of DragonForce’s Through the Fire and Flames – an infamously tough anthem made popular by Guitar Hero – on Clone Hero, a freeware game with similar gameplay but an array of customisation options. This track is challenging enough on expert mode, not to mention performed at double speed and without missing a single one of its near 4,000 notes. They claimed requiring nine months to accomplish.

“The game offers a, imaginary experience. If you play other games, it doesn't imply you ought to pick up a real gun and enlist,” notes musician Herman Li.

The band previously wrapped up a profitable run when their hit was featured in the third game, yet he explains it made them widely recognized. “I recall our distributors calling to tell me that our selling albums rapidly,” he shares. “Popularity surged on the subsequent tour, and we performed just before the headliners on the Mayhem festival.”

Indeed, the band's visibility via the game was so immense that it threatened to overshadow all other the band has done. Recently, the song featured in promotional material for Despicable Me 4. “Previously I thought otherwise, but now I accept it,” Li says. “Should you just listen to a single track, that's fine – each person has their own path in music and I’m glad we’ve been part of people’s lives”.

The Lasting Legacy of a Plastic Guitar

The best marketing, be it for cars, apparel or video games, goes further mere transactions – it inspires a desire. Was the game able to tap into that? “That’s exactly what our team trying to create,” he confirms. “The excitement of being a music icon in the spotlight. From day one, the co-founders believed humans have a natural human desire to make music, and their goal was to use technology to enable everyone to do it”.

Most of Guitar Hero games were released in just a half-decade from 2005 to 2010, including derivative titles such as DJ Hero, including a spinning deck, and Band Hero. After that, corporate focus in plastic instruments died down, except for a brief comeback in 2015.

Games such as Clone Hero and newer releases have maintained the scene active, with set to be a new product from the founders in development. Recently formed developers has entered production on its debut rhythm-based title. The initial creators are participating as special advisers. Are gamers prepared to welcome another game in the spirit of Guitar Hero?

“Our team believed those games might become similar to sports games allowing annual releases,” he remarks. “With abundant new music it could remain perennially popular, thus I remain optimistic. There’s no reason for it to persist for future fans.”

TG
The writer

Theresa Garcia

Maya is a seasoned esports journalist with over a decade of experience covering major tournaments and gaming trends worldwide.

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